Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)
- Company: Mozilla
- Location: Remote Canada
- Work mode: Remote
- Job type: Full-Time
- Posted: 2026-09-22
THE ROLE
You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.
RESPONSIBILITIES
* Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
* Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
* Carry code review and routine upkeep so the FTE engineers can focus on performance.
DEFINITION OF DONE
A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.
REQUIRED QUALIFICATIONS
* Strong C++ and/or Rust.
* Knowledge of graphics frameworks and GPU architecture.
* Strong debugging and optimization in a multithreaded codebase.
* Able to work independently and lead technically in a large, mature codebase.
PREFERRED
* Shader languages; mobile/Android; open-source collaboration.
Hiring Ranges:
Canada Tier 1 Locations
$145,800—$186,172 CAD
Canada Tier 2 Locations
$131,400—$154,600 CAD